Mage guides party to a suspiciously flat plane (Bally Table) at the top of a mountainous region. There is a single rotating cylindrical structure with metallic tracks and 3 massive balls at the top.

The party needs to solve a smell identification puzzle (with a real cocktail smoke kit). There is a furnace with an small etched icon. Each correct solve loads a ball into the machine.

With the third ball loaded, the cylinder rotates to reveal an elevator. Going down starts a pinball machine sequence Pinball Wizard

  • Party starts at top of machine. They step out, leaving the Mage behind.
  • Ball locks release monsters: Clockwerk Scout, Ballista, …
  • Tilt that opens up lava river
  • Multiball
  • Giant that throws balls out Stodor
  • Destroy 3 balls to power down the machine
  • Discover that bumpers are actually jails holding Bob and a warrior. Opening one jail causes the other to be incinerated.
  • Party drops into ball return to end up near the giant.

Recap

  • Encounter with the little drummer boy and his undead orphan friends
  • Fought a Bodak, with Hanzo and Ev helping
  • Spent the night with Sam
  • Next morning, saw a Mage and his entourage cautiously exploring the mines
  • Observed Mage exclaim at Bodak corpse
  • Followed them, hanzo bumped into them
  • mage revealed some information about Cult of darkness: 3 major priests.
  • combat initiated, captured Mage.