Mage guides party to a suspiciously flat plane (Bally Table) at the top of a mountainous region. There is a single rotating cylindrical structure with metallic tracks and 3 massive balls at the top.
The party needs to solve a smell identification puzzle (with a real cocktail smoke kit). There is a furnace with an small etched icon. Each correct solve loads a ball into the machine.
With the third ball loaded, the cylinder rotates to reveal an elevator. Going down starts a pinball machine sequence Pinball Wizard
- Party starts at top of machine. They step out, leaving the Mage behind.
- Ball locks release monsters: Clockwerk Scout, Ballista, …
- Tilt that opens up lava river
- Multiball
- Giant that throws balls out Stodor
- Destroy 3 balls to power down the machine
- Discover that bumpers are actually jails holding Bob and a warrior. Opening one jail causes the other to be incinerated.
- Party drops into ball return to end up near the giant.
Recap
- Encounter with the little drummer boy and his undead orphan friends
- Fought a Bodak, with Hanzo and Ev helping
- Spent the night with Sam
- Next morning, saw a Mage and his entourage cautiously exploring the mines
- Observed Mage exclaim at Bodak corpse
- Followed them, hanzo bumped into them
- mage revealed some information about Cult of darkness: 3 major priests.
- combat initiated, captured Mage.